497 - Tube 09: The DKNG Show: Chapter 6

The DKNG Show reaches its final chapter for it's first year on the air and we have learned so much from these two design industry leaders. Dan and Nathan open their doors once again to let us examine their business strategies, design choices, and public appearances. It's just our luck they also have put together an incredible deal for our 9th Tube Of Christmas filled with Explorer's Club patches, pins, and a chance to win the Big Salami! Chapter 6 pulls apart how DKNG completed their recent geometric Polar Bear Print, how they account for mystery tube sales, and speaking in front of thousands at Adobe Max. Need more? How about what it was like to take on their first mural project, set up shop at Mondo Con 3, and compare their business model to Daniel Danger's. Theres never a dull moment when Dan, Nathan, and Mark get together to bring you over an hour and a half of design talk and some insight on making that sweet caaaaaaaaaaaaaaash.

Talking Points

  • The Oreo of Good News / Bad News / Good News.
  • Some good news about the bad news regarding Hanukkah.
  • PATCHES AND PINS AND A CHANCE TO WIN!
  • The Big Salami push and pulling out the big winner.
  • Donating your time and service to a cause you believe in.
  • Making healthy geometric relationships and keeping the story strong.
  • Keeping the end goal and the audience in mind.
  • Putting as much attention into your customer relationships as your artistic expressions.
  • Pre-loaded Black Friday Tubes that keep your inventory on point.
  • The semantics behind a Mystery Tube Sale and what work qualifies for it.
  • Treating your prints like a dead buffalo.
  • Is complexity all your clients want?
  • Flexing your skills before you get into the Rubix Cubism.
  • Remembering what you're designing and working for others.
  • The feedback is less origin and more sausage making.
  • Are you sharing too much of your business plan and creating more competition for yourself.
  • Packaging design, registration, and planning for trapping.
  • Letting limitations elevate you.
  • Designing the box, selecting the species, and laser etching contrast.
  • DKNG does a mural.
  • Incorporating texture and not overpowering the room.
  • Stretching the room with math.
  • Mondo Con and it's different kind of customer.
  • Losing it for limited edition pieces and people geared towards collectibility.
  • Are you a DKNG or a Daniel Danger? And can you be both?
  • The emotional side of supply and demand.
  • What happens when you stop working and your income is directly correlated with it.
  • Some heartfelt Holiday well wishing.