480 - Creep Week 2016: Dungeons and Designers (AID Live)
Adventures In Design Live from Los Angeles returns right on time to conclude Creep Week. The smoke machine was cranked up to full blast as special guests Andrew McCracken of Doublenaut Design, Brian Romero, and co-host Dave Kloc gathered together to fight their way through the very first campaign of Dungeons And Designers. Our brave adventurers traversed harrowing obstacles and high stakes with every roll of the die based around their attributes of Talent, Business, Balance, and Bullshit. Clients, comps, and a few surprise twists and turns await all who enter this fantasy realm where blue light specials and despots lurk in the shadows waiting for their chance to strike. As the story unravels hear how each creative handles the situation in real life and sums up what makes them the person they are today. Who will survive and who will perish at the whim of their imagination and the roll of an oversized twenty sided die?
Finding your own path instead of following the leader.
Listening to yourself as a consumer and missing the dick jokes.
Staying creepy and finding other creeps.
Taking dumb, poorly lit photos or being the guy judging the person taking the dumb, poorly lit photo.
The shift in Dave Kloc's career and what's coming up next for him.
Tight deadlines in high pressure situations.
Letting things pass gracefully and looking forward to moving onward.
Parlaying your social media following into free media bikes.
Donuts For Hire business opportunity.
Fatherhood, real sleep, and weight loss.
Censoring your work once you become a parent.
Debunking Complex Con and improving ideas past what your timeline allows.
The very first Dungeons And Designers Campaign ever played.
Determining each players abilities.
Differentiating between ability, natural talent, and how it effects your career.
The problem solving side of business and the rewarding part of production.
How well do you balance life with work?
Going from a log to a human.
The necessary bullshitting in business.
Deep Uber conversations.Unveiling the Insider's Baseball AID Items.
Avoiding texts and covering your ass with emails.
Veriflex, Trump, and KMart as clients.
Showing polished comps to avoid changes late in the game.
Keeping your pregame loose and including instructions on where things go.
Kill Fees from the Artist's Totem Pole.
Opening doors to work with other dictators.
Working out your schedule and then forcing in that last minute, extra cool job offer.
The best money Mark ever made for doing nothing.
Planning for changes or taking the curve when it comes.
Hard work, determination, and strategies behind making the leap.
Being too smart for client work and balancing fun jobs with high paying jobs.
The bullshit business minutia necessary to follow your dreams.
Looking at the pile of shit instead of the opportunity.
Getting a favor form the universe and going all the way to the end.
Carving out creative time.