415 - The Collection with Huck Gee - Part 7: Sket One
The Collection returns with special guest, Sket One, whose varied career has pushed him to become a financially grounded and creatively unstoppable artist. Starting in graffiti and expanding into designing the Orange Bowl Sket One stays involved in every avenue of creativity he can to keep opening new doors and challenging the boundaries of every medium he works with. Huck Gee brings some insight into Beijing and how he set up his latest gallery show with Clutter Magazine. This part of The Collection explores how an artist interacts with their customers and the freedom (and hard work) waiting for anyone who wants to be in complete control of their career. Mark, Huck, and Sket One bring together their collective thirty plus years of experience in every aspect of the designer toy world to set the standard for how an artist can succeed in their own path.
Talking Points
- Huck is back from Beijing with stories to tell.
- Bringing in help to get more done and get out of the panic cycle.
- The Huck Gee x Clutter show (now with authentic Huck sound bites).
- The responsibility of balancing old and new artists in a shows lineup.
- Playing nice with your customer's money and remembering the final display.
- Mark refuses to get strong armed and serves up a thick slice of honesty.
- Who really gets hurt with pre orders and timed releases.
- How a retailer fits into today's marketplace.
- The "New Masters Voting Council" grows.
- Starting your own clothing company as an entry point.
- Surprise! Sket One does college football design work.
- Keeping your projects diverse and seeing behind the smoke and mirrors of self employment.
- The biggest lesson of all from the last chapter of skateboarding.
- Production Power shifts from the introduction of the internet.
- Putting in the effort instead of staring at the internet.
- Confidence and working past other's opinions.
- Investing in your next project and getting immediate feedback.
- The anonymity of design in everyday products.
- Seeing the designer toy world as a supermarket.
- The Heinz Dunny and the Sriracha Dunny and each brands reaction to free promotional work.
- Content creation for desperate larger brands.
- The new Kid Robot and feeding Tchotchke Nation.
- Eliciting your audiences response through implied narratives.
- Planning out your price point after you do everything form A to Z.
- Living a life thats dead inside or following your dream.
- The validation in your first sale and the agony of release day.
- Ignoring the labels.
- Are you getting used or getting a big break?
- Becoming as independent as possible and diversifying your offerings.
- Applying branding knowledge to character design.
- What was up with Sket Bots?
- Should you compromise to gain exposure or stick to your guns?